-------------------------------------
-- Area: Southern San d'Oria
--  NPC: Glenne
-- Starts and Finishes Quest: A Sentry's Peril
-- !pos -122 -2 15 230
-------------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Southern_San_dOria/TextIDs");

require("scripts/globals/pathfind");

local path =
{
    -121.512833, -2.000000, 14.492509,
    -122.600044, -2.000000, 14.535807,
    -123.697128, -2.000000, 14.615446,
    -124.696846, -2.000000, 14.707844,
    -123.606018, -2.000000, 14.601295,
    -124.720863, -2.000000, 14.709210,
    -123.677681, -2.000000, 14.608237,
    -124.752579, -2.000000, 14.712106,
    -123.669525, -2.000000, 14.607473,
    -124.788277, -2.000000, 14.715488,
    -123.792847, -2.000000, 14.619405,
    -124.871826, -2.000000, 14.723736
};

function onSpawn(npc)
    npc:initNpcAi();
    npc:setPos(dsp.path.first(path));
    onPath(npc);
end;

function onPath(npc)
    dsp.path.patrol(npc, path);
end;

function onTrade(player,npc,trade)

    local count = trade:getItemCount();
    if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED and
        trade:hasItemQty(532,1) and count == 1) then
            player:messageSpecial(FLYER_REFUSED);

    elseif (player:getQuestStatus(SANDORIA,A_SENTRY_S_PERIL) == QUEST_ACCEPTED and
        trade:hasItemQty(601,1) and count == 1) then
            player:startEvent(513);
            npc:wait();
    end

end;

function onTrigger(player,npc)

    local aSentrysPeril = player:getQuestStatus(SANDORIA,A_SENTRY_S_PERIL);

    npc:wait();

    if (aSentrysPeril == QUEST_AVAILABLE) then
        player:startEvent(510);
    elseif (aSentrysPeril == QUEST_ACCEPTED) then
        if (player:hasItem(600) == true or player:hasItem(601) == true) then
            player:startEvent(520);
        else
            player:startEvent(644);
        end
    elseif (aSentrysPeril == QUEST_COMPLETED) then
        player:startEvent(521);
    else
        npc:wait(0);
    end

end;

function onEventUpdate(player,csid,option)
    -- printf("CSID2: %u",csid);
    -- printf("RESULT2: %u",option);
end;

function onEventFinish(player,csid,option,npc)

    npc:wait(5000);

    if (csid == 510 and option == 0) then
        if (player:getFreeSlotsCount() > 0) then
            player:addQuest(SANDORIA,A_SENTRY_S_PERIL);
            player:addItem(600);
            player:messageSpecial(ITEM_OBTAINED,600);
        else
            player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,600); -- Dose of ointment
        end
    elseif (csid == 644) then
        if (player:getFreeSlotsCount() > 0) then
            player:addItem(600);
            player:messageSpecial(ITEM_OBTAINED,600);
        else
            player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,600); -- Dose of ointment
        end
    elseif (csid == 513) then
        if (player:getFreeSlotsCount() == 0) then
            player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,12832); -- Bronze Subligar
        else
            player:tradeComplete();
            player:addTitle(dsp.title.RONFAURIAN_RESCUER);
            player:addItem(12832);
            player:messageSpecial(ITEM_OBTAINED,12832); -- Bronze Subligar
            player:addFame(SANDORIA,30);
            player:completeQuest(SANDORIA,A_SENTRY_S_PERIL);
        end
    end

end;
